<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Roaringbitmap on Project Wintermute</title><link>https://wintermutecore.com/tags/roaringbitmap/</link><description>Recent content in Roaringbitmap on Project Wintermute</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 13 Jul 2026 14:40:56 +0000</lastBuildDate><atom:link href="https://wintermutecore.com/tags/roaringbitmap/index.xml" rel="self" type="application/rss+xml"/><item><title>RoaringBitmap v2.21.0 - Faster Bitmap Container Materialization</title><link>https://wintermutecore.com/posts/roaringbitmap-v2-21-0-bitmap-container-performance/</link><pubDate>Mon, 13 Jul 2026 14:40:56 +0000</pubDate><guid>https://wintermutecore.com/posts/roaringbitmap-v2-21-0-bitmap-container-performance/</guid><description>&lt;p&gt;RoaringBitmap published &lt;code&gt;v2.21.0&lt;/code&gt; on July 13, 2026. The release changes one focused CPU path: &lt;code&gt;bitmapContainer.fillLeastSignificant16bits&lt;/code&gt; now extracts set bit positions with &lt;code&gt;math/bits.TrailingZeros64&lt;/code&gt; during dense bitmap array materialization.&lt;/p&gt;</description></item></channel></rss>